It checks every 2.0 seconds if they are in the way, then forces them to move to behind you. Makes the bots avoid standing in front of or on top of the player that is using a minigun. troll_shot_mode - 0 -> ALL Weapons, 1 -> AWP.troll_targets - comma separated list of steamid64 targets (ex: STEAM_0:0:75141700).troll_shot_fail_percentage - percentage float (0.0 to 1.0) chance that victims' shots fail.This can be for the AWP or all weapons at least for now. sm_view_ff - View the ff damage and count of all playersĪnother joke plugin, with it configured, a victim will have a % chance their shots just fail.sm_victim_ff_scale - This is multiplied by the damage the victim will receive.sm_redirect_ff_scale - The redirected damage back to attacker.It also can modify the FF damage done to the victim, and redirect on a scale back to the attacker
More of a joke plugin, it will prevent a player from picking up a m60 if their friendly fire count or damage is over a certain threshold (Hardcoded as 5 and 35 respectively)
0 -> Any attempted damage, -1 -> No auto kick. sm_votekick_force_threshold - The threshold of damage where the offending player is just immediately kicked.It also prevents vote kicking of admins and will notify admins of the attempt. Simple plugin that prevents a player that is being vote-kicked from doing any ff damage to teammates. Not recommended to use, normal behavior seems fine. Bots avoid witch if its over 40% anger when close, or a little bigger range at 60% or more. FlyYouFools_Version - Prints the version of plugin.Latest version now has support for multiple tanks, the bots might not avoid them as effectively as they would with one tank but they still try their best. Change from original is updated sourcepawn syntax, some optimizations/cleanup, and fixes such as bots avoiding tank that has not been activated, or not escaping in vehicle due to presence of tank. Simple l4d2 plugin that will auto teleport everyone to checkpoint once all real players have reached the saferoom 200IQBots_FlyYouFools Just prints general information, used for a project Technically 'l4d2 game info', haven't changed name. sm_directormenu (Same as sm_specialmenu for now).sm_specialmenu - Show the spawn menu for director spawning.sm_cursormenu - Show the spawn menu for cursor spawning.sm_forcecursor - Force spawn a special at cursor, bypassing spawn limits.sm_forcespecial - Force spawn a special via director, bypassing spawn limits.sm_spawnspecial - Spawn a special via director.